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Boosting game classes in Final Fantasy 14

Final Fantasy 14 is the implementation of the continuation of the serial version of FF, which migrated to the MMO RPG and was created to displace World of Warcraft from the leadership in this area. The general concept of games is both similar and different, when WoW was an innovator in its path, then FF […]

Final Fantasy 14 is the implementation of the continuation of the serial version of FF, which migrated to the MMO RPG and was created to displace World of Warcraft from the leadership in this area.

The general concept of games is both similar and different, when WoW was an innovator in its path, then FF had a ready-made competitor that you can focus on and do better, at least try.

What remains unchanged is the general dependence of any character on gils – the in-game currency of the Final Fantasy 14 world. For coins, you can buy equipment and weapons, various materials and resources, and even a house. The value of game currency is difficult to overestimate, because you can buy literally everything for them, the only question is quantity.

The fastest way to get in-game currency is to buy ffxiv gil from the Skycoach service. This is a professional resource that provides currency and other useful services for gamers in all popular MMO RPGs that support the transfer of items from player to player.

The service guarantees anonymity and a sufficient level of disguise to hide activity from the attention of the game administration. The client always has the right to return the money in case of disputes. Skycoach always provides support to the players, and you can ask the manager any questions you may have.

How to get experience in Final Fantasy 14

To open the most interesting content and become stronger, you need to constantly gain experience and unlock new skills, raids, activities, professions.

Consider the way to gain experience in Final Fantasy 14

Quests that reveal the plot

Main quests that take you through the entire Final Fantasy universe, revealing the details of the storyline and regularly leveling you up by completing the quest chain. According to the developers, it will take you at least 100 hours of real time to complete the main line only.

You can move on to the next tasks right away, or concentrate on the plot in order to squeeze the maximum out of the game for the hero in the form of weapons, armor, materials.

Secondary quests

Secondary quests are not stable and should not be taken all at once. You need to keep track of which tasks are performed at the same location as the main one and go to perform only them. Otherwise, it is a waste of time that carries minimal reward and does little to advance the character on the scale of levels and abilities. Sometimes you can get unique items from such tasks, but you can also find out about this when accepting the task.

Experience Boosters

In Final Fantasy 14, you can influence the degree of gain in experience gained per unit of time.

Such buffs work at individual levels and apply only to experience in obtaining levels.

Bonus to experience by leveling up the combat class and using it to kill monsters.

Equipment bonus for purchasing early access (not available to everyone, but worth mentioning as an option).

Food Bonuses – Cook any food or buy it from merchants to increase experience gained by 1%. Do not look at the fact that it looks insignificant – by combining many effects, you can achieve a good effect in total. By the way, the bonus is given regardless of the quality of the food, so it’s not worth chasing the ideal, at least for now.

Guild bonuses for participating in various events.

Daily Random Quests

Everything is simple here – random assignments that need to be completed in a day. The reward may be different, but the experience will always be given.

Look at the reward too, so as not to waste time on nonsense.

Rest bonuses

Many games have implemented the mechanics of increased experience gain for a certain time after a good rest.

To do this, in the Final Fantasy you just need to relax and gain strength near the sanctuary and for the next few hours your coefficient of experience gained will be increased.

Dungeons and raids

Dungeons are special zones in which you have to fight the boss in order to gain a level and equipment.

A boss is a complicated version of a monster that has increased attack, defense and a number of unique skills, periodically has a retinue that protects it.

Since the boss is first and foremost a monster, you will also get experience from him, taking into account the difficulty bonus, so you should go into raids as soon as possible, this is financially beneficial and in terms of experience.

Dungeons can be divided into three groups:

  1. For squadrons, this is a format for interacting with allies, which also has a reduced waiting time for entry.
  1. The trust system is a great format for beginner players. You can go on a raid as part of an AI-led group. So you get rid of the unnecessary pressure of other players at the beginning of the game, and when you get used to it, you can walk with a full-fledged group. Local NPCs do not have a high level of play, but they perform no worse than newcomers like you.
  1. Deep Dungeons is an interesting format that offers you equipment of a certain level and strength for the raid, and you will not be able to change it throughout the campaign. This is a different option for beginners who have not yet had time to get their equipment, and a bad option for experienced ones who have no reason to go down a level.

FATE

FATE – This is a random event, or event, that you can get on the game map in FF 14.

You will need to go to the dungeon for boss fights, escort an important target and much more. In the world of Final Fantasy, FATE is one of the best sources of experience, but the main disadvantage is the complete randomness of the occurrence of the event.

Beast Tribe Quests

Quests for the tribe of animals gives a fixed, but not bad, increase in experience, but it is worth mentioning right away that the quests will bring material rewards to a greater extent – pets and mounts.

Hunting sheets

Each level gap has its own specific hunting quests to help you progress through the levels.

These are not the most rewarding quests in terms of experience, which are more for obtaining tokens than experience, but as an additional opportunity to beat certain monsters while waiting for admission to a new dungeon, it is fine.

There will be a lot of monsters to destroy, but the reward in terms of experience will directly depend on the number of enemies destroyed.

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